Burnout: Revenge | |
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Developer(s) | Criterion Games |
Publisher(s) | Electronic Arts |
Series | Burnout |
Engine | RenderWare |
Platform(s) | PlayStation 2, Xbox, Xbox 360 |
Release date(s) | PlayStation 2 & Xbox
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Genre(s) | Racing |
Mode(s) | Single player, Multiplayer - Split-screen, online (Xbox Live, PS2 Online) |
Rating(s) | ESRB: E10+ PEGI: 3+ BBFC: U CERO: B OFLC: M |
Media/distribution | DVD, DVD-DL |
Burnout Revenge is the fourth video game in the Burnout series of racing games, released for the PlayStation 2 and Xbox on September 13, 2005 and Xbox 360 on March 7, 2006, alongside the PlayStation Portable and Nintendo DS title Burnout Legends.
Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause as large a crash as possible). A sequel to Burnout Revenge, titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 on January 22, 2008.
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In Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic, and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated; the race continues until only one racer is left), and Crash (where the player is placed at a junction with the aim of accumulating as many "Crash Dollars" as possible). A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered as a Traffic Takedown. Traffic checking is the focus of a new race type, Traffic Attack (whereby a player must earn a set amount of Crash Dollars through checking traffic), which can be used later on.
During these events, players have access to a limited amount of boost which is acquired through various dangerous driving techniques, including but not limited to driving on the wrong side of the road, tailgating opponents and drifting. Unique to the series is the concept of battling other rivals; unlike other video games in the racing genre, players are encouraged, and sometimes even required, to ram rival cars and cause traffic to crash. Causing a rival to crash is referred to as a "Takedown", rewarding the player by extending the length of their boost gauge and completely refilling it. In designated events, boost can also be used to activate a "Crashbreaker" during a crash, detonating the car and causing other nearby cars to crash. When the rival car takes the player down, the player will have to take the ultimate REVENGE by taking down the revenge rivals (which the arrow at the top of the car turned red) is referred to as "Revenge Takedown".
In the main single-player game mode, players compete in a world tour consisting of 169 events across three continents, divided into a series of 11 "ranks" (Rank 11 has no events). The ranks which a player has access to is determined by their "Revenge Rank", which increases after completing events. By increasing their Rank sufficiently, the player "ranks up" and unlocks the next rank of events.
There are 77 cars in the game, some of which can only be used for crash events. The SUVs and saloon cars are some of them.
The game also features support for multiplayer gameplay, both online and offline. In addition to the racing modes, the game features three types of Crash modes: Crash Battle (multiple players attempt a junction at the same time), Crash Party (players take turns at attempting junctions across several rounds), and Crash Tour (a golf-like version of Crash Party, with players attempting to accumulate a certain amount of Crash Dollars in as few attempts as possible; after the last round ends the player with the lowest score wins).
The Xbox 360 version of Burnout Revenge includes several new features and improves the graphics of the game to utilize the power of the next-gen console. The game includes 10 new crash junctions on the Crash Tour. It also includes a vastly improved online mode that introduces online Revenge Rivals. This system allows players to keep track of their number of times they have been taken out or have taken out any given player.
The new version also includes a new Burnout Clips feature, which allows to save 30 second clips of any offline race played and can be shared them with other players over Xbox Live.
The tracks are:
Location | Track Name | Real-life Equivalent |
USA | Motor City | Detroit, Michigan: a industeral town filled with back alleys, construction sites and docks. |
USA | Sunshine Keys | Miami, Florida: a skyscaped pardise of islands and mainland along with an extotic route/circuit |
USA | Lone Peak | Rocky Mountains and Appalachian: Located in a stretch of forest woodland, Lone Peak features winding roads, trailer parks, railway and a log factory. |
USA | Angel Valley | Los Angeles, California: A west coast city knowned for it's gridlock traffic and polluted streets. Angel Valley features a twisty road in the hills to the city with alleyways, busy highway and storm drains. |
Europe | Eternal City | Rome, Italy: With a few of the most dangerous roads on the revenge tour brings you Eternal City with arches, pillars, stairs and 90 degree turns, can make you crash or to archive takedowns. |
Europe | White Mountain | The Alps: As a snowcover track White Mountain can be dangerous with it tight speed bends and broken bridges which can make you fall of the track, taking extreme care is adivise. |
Far East | Central Route | Hong Kong, China: A urban centre in China with straight trams line, ideal to score a takedown, alleyways that can get a little heptic, Central Route also provides large amounts of traffic . |
Far East | Eastern Bay | Tokyo, Japan: with traffic filled highways, intersections and overlaping roads which can be deadly and awarding with a satisfying takedown. |
There are two extra vehicles that can be unlocked by the presence of a saved game from another title on the memory card or hard drive when you first create your profile. A Madden NFL 06 save will unlock the Madden Challenge Bus and a Burnout 3: Takedown save will unlock the Dominator Assassin. Both of these cars are available only for Crash events. They are also available for online use if you own an online adapter. Although it may not be hidden, after reaching the "Elite" rank, you unlock the Black Elite Racer, which has some references to the game, Black. Example, there are bullet holes all around the car, and the license plate on the back reads "Kellar", the player's character in Black.
The Xbox 360 version of Burnout Revenge was the first game to take advantage of kiosk downloads in North America, where players could take their Xbox 360 Memory Unit to participating stores such as GameStop, Circuit City, and Best Buy, and download new content for the game onto it. The provided content varied between kiosks.
Xbox Live Marketplace content is also available in the form of new cars, including[2]:
Reception | |
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Aggregate scores | |
Aggregator | Score |
GameRankings | 90.48% (PS2)[3] |
Metacritic | 90/100 (PS2)[6] |
Review scores | |
Publication | Score |
Electronic Gaming Monthly | 8.83/10 |
Game Revolution | B+ |
GameSpy | |
IGN | 8.9/10[9] |
Official PlayStation Magazine (US) | 5/5 |
Official Xbox Magazine | 9.8/10 (Xbox)
8.5/10 (X360) |
The game received favorable reviews. Burnout Revenge was named the game of the month in the Game Informer October 2005 issue.
Develop Industry Excellence Awards
AIAS Interactive Achievement Awards
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